AI Insights · Timothy · October 2022
Top 5 Third Person Games Performance in the Middle East Q3 2022
Explore the performance metrics of the top 5 third-person games in the Middle East for Q3 2022, including weekly downloads, revenue, and active users from both iOS and Android platforms.
The third quarter of 2022 showcased intriguing trends for the top 5 third-person games in the Middle East, with data provided by Sensor Tower. Here’s a closer look at the weekly downloads, revenue, and active user metrics for these popular games.
Subway Surfers from Sybo Games ApS demonstrated fluctuating weekly downloads, peaking at approximately 197K in early August and gradually declining to around 117K by the end of September. Revenue saw a notable drop from $9.2K at the start of July to about $4.8K at the end of September. The game maintained a robust active user base, peaking at 5.5M in early August but declining to around 4.1M by the end of the quarter.
Stumble Guys by Scopely, Inc. experienced a steady increase in weekly revenue, starting at $15.7K at the end of June and reaching $80K by the end of September. Downloads showed a declining trend, dropping from 119K in late June to around 76K by the end of September. Active users saw a similar trend, peaking at 614K in late August and decreasing to approximately 581K by the end of the quarter.
PUBG MOBILE from Tencent Mobile International Limited generated significant weekly revenue, peaking at $1.67M in late July and stabilizing around $1.3M by the end of September. Weekly downloads fluctuated, with a high of 118K in mid-July, tapering off to about 78K by the end of September. Active users saw a slight decline, from 3.6M in mid-July to around 2.8M by the end of September.
Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED exhibited stable weekly revenue, peaking at $226K in late June and leveling off around $111K by the end of September. Downloads showed a downward trend, from 83K in late June to about 58K by the end of September. Active users remained relatively stable, with minor fluctuations around the 2.3M mark throughout the quarter.
Going Balls from SUPERSONIC STUDIOS LTD saw modest weekly revenue, peaking at $744 in late September. Downloads had an upward trajectory initially, reaching 96K in late August, but dipped to around 83K by the end of September. Active users showed a consistent increase, peaking at 476K in mid-September and slightly declining to approximately 461K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.